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Design & Prototyping

Where design and engineering finally read the same file.

Figma is where every interface we ship starts, and where it stays as the source of truth. Design systems, prototypes and developer handoff all live in the same file, so nothing gets lost in translation between design and code.

How we work with Figma

From decision to daily operation

The same three-phase process we use for everything we build: consult, build, run. Figma changes what happens inside each phase, not the structure.

STEP 1

Research & wireframes

Structure and flows validated before any pixel gets polished.

STEP 2

Design systems & UI

Components built once, reused everywhere, consistent by construction.

STEP 3

Handoff & build

Engineers work straight from the file, with tokens and specs instead of guesswork.

What we do with it

Capabilities, not just a checkbox on a proposal

A tool is only as good as the discipline around it. Here is what "we use Figma" actually means on an engagement.

Design systems

Reusable components and tokens shared across every project we run.

Interactive prototypes

Tested with real users before a single line of code gets written.

Developer handoff

Inspectable specs and measurements, not static exports and screenshots.

Real-time collaboration

Client feedback happens directly in the file, not a chain of email attachments.

FAQ

Answers we give before you have to ask

Here's what people usually want to know about Figma before they get in touch.

They're yours. Figma is the source of truth for the design, and clients get access to the file, not just static exports or screenshots, so design systems and prototypes remain usable after the engagement if you need to reference or extend them later.

Developer handoff happens through inspectable specs and measurements directly in the file (exact spacing, colours, component structure) rather than a designer describing intent over email or a PDF export that goes stale the moment the design changes.

Interactive prototypes get tested with real users before a single line of production code is written. That's a deliberate step, not an optional extra, because catching a usability problem in a clickable prototype is far cheaper than catching it after the interface is built.

Yes. Real-time collaboration is part of how we work: feedback happens directly in the file instead of a chain of email attachments or a spreadsheet of change requests that's already out of sync with the latest version.

It's a set of reusable components and tokens, colours, spacing, typography, buttons, defined once and reused consistently across every screen, so the interface stays visually consistent by construction rather than by someone manually checking every page matches. It matters at any project size because inconsistency compounds fast once a product has more than a handful of screens.

Get started

Want Figma implemented properly? Let's talk.

info@brova.digital

Or message us on WhatsApp, +44 7883 256391. We reply within one business day.